
RWTexture1D<float4> t_rgba8unorm : register(u0);
RWTexture1D<float4> t_rgba8snorm : register(u1);
RWTexture1D<uint4> t_rgba8uint : register(u2);
RWTexture1D<int4> t_rgba8sint : register(u3);
RWTexture1D<uint4> t_rgba16uint : register(u4);
RWTexture1D<int4> t_rgba16sint : register(u5);
RWTexture1D<float4> t_rgba16float : register(u6);
RWTexture1D<uint4> t_r32uint : register(u7);
RWTexture1D<int4> t_r32sint : register(u8);
RWTexture1D<float4> t_r32float : register(u9);
RWTexture1D<uint4> t_rg32uint : register(u10);
RWTexture1D<int4> t_rg32sint : register(u11);
RWTexture1D<float4> t_rg32float : register(u12);
RWTexture1D<uint4> t_rgba32uint : register(u13);
RWTexture1D<int4> t_rgba32sint : register(u14);
RWTexture1D<float4> t_rgba32float : register(u15);
[numthreads(1, 1, 1)]
void main() {
  uint v = 0u;
  t_rgba8unorm.GetDimensions(v);
  uint dim1 = v;
  uint v_1 = 0u;
  t_rgba8snorm.GetDimensions(v_1);
  uint dim2 = v_1;
  uint v_2 = 0u;
  t_rgba8uint.GetDimensions(v_2);
  uint dim3 = v_2;
  uint v_3 = 0u;
  t_rgba8sint.GetDimensions(v_3);
  uint dim4 = v_3;
  uint v_4 = 0u;
  t_rgba16uint.GetDimensions(v_4);
  uint dim5 = v_4;
  uint v_5 = 0u;
  t_rgba16sint.GetDimensions(v_5);
  uint dim6 = v_5;
  uint v_6 = 0u;
  t_rgba16float.GetDimensions(v_6);
  uint dim7 = v_6;
  uint v_7 = 0u;
  t_r32uint.GetDimensions(v_7);
  uint dim8 = v_7;
  uint v_8 = 0u;
  t_r32sint.GetDimensions(v_8);
  uint dim9 = v_8;
  uint v_9 = 0u;
  t_r32float.GetDimensions(v_9);
  uint dim10 = v_9;
  uint v_10 = 0u;
  t_rg32uint.GetDimensions(v_10);
  uint dim11 = v_10;
  uint v_11 = 0u;
  t_rg32sint.GetDimensions(v_11);
  uint dim12 = v_11;
  uint v_12 = 0u;
  t_rg32float.GetDimensions(v_12);
  uint dim13 = v_12;
  uint v_13 = 0u;
  t_rgba32uint.GetDimensions(v_13);
  uint dim14 = v_13;
  uint v_14 = 0u;
  t_rgba32sint.GetDimensions(v_14);
  uint dim15 = v_14;
  uint v_15 = 0u;
  t_rgba32float.GetDimensions(v_15);
  uint dim16 = v_15;
}

